Priming-effect as a very harmful part of social games

Symbols, individuals, episodic events etc. typically have representations (mental images) and associative connections in minds of humans. If these
strong connections are known, it is possible to elicit certain thought by using certain unique set of exposures. This is largely based on priming
efect meaning generally that “earlier stimulus (external or internal) enhances how some other later appearing stimulus affects”. Priming effect
could last even for weeks, assuming that related mental images aren’t used much to anything else and that essence of the mental images don’t
change after learning something new.

If associative connections are known, suggestions for sets of exposures could be decided by a computer program. That way people, who participate to
certain social and/or media-aided games, where priming effect is utilized in purpose of affecting thinking of an individual, are mostly needed for
placing items, dressing in certain way, being somewhere at a certain moment, making sure that something happens exactly, when it should happen etc.
– in other words, they are needed mostly for staging purposes. It is not mandatory that exposure to something leads straight to certain association.
There could be delays and multiple association hops.

Connotations and denotations might often require some more time before they lead to certain thoughts, but as this all can be seen as a game of skill,
it is possible to become sure that with certain arrangements certain exposures will lead to priming effects, which last long enough so that something
else can be built upon them. It is also important to notice that it is not required for a priming effect to work that something pops up in the
consciuousness of the target individual. You could think it as a pre-activating method.

Depending on case it might matter in which order exposures happen as certain pruning effect might become involved (think: criteria), which could take
a hold of the stream of thought.

Image 1 illustrates 5 different sets of exposures, which present how thought R can be elicited at will by those, who are aware of associative
connections of certain individual. Numbers refer to “feeders of thoughts” and they could be something like “a person or an item from certain
perspective”) or they could be products of thinking. Letters – one per a feeder of thought” – refer to assosiations (or connotations or
denatations) that participate in certain exposure set. Image 3 presents how those letters could be first level associations, second level associations
or third level assosiaations. Image 2 presents how certain assosiations have more probability compared to other assosiations.

Now, notice how there are actually more than one of each letter. This is because when exposure set becomes fully used (all exposures get triggered),
“outputted” thought could participate in any number of other exposure sets. It is also possible that same thought could be activated in multiple
ways – here only few of them is drawn.

Image 4 is probably the most challenging one to understand. It tries to explain that because different mental images partially share same
characteristics and traits, thinking two or more mental images, which have something similar between them, will elicit “an input signal” for what
that similar is and that activates most probable associations connected to that something. Got it? For example, if two different individuals use
similar maneuver, associations connected to the maneuver “as such” become activated. Exceptions and rules which inhibit or limit this might be

Algorithm behind the image 4 can be experienced interactively by following the links below. Simulator named “Symbet” uses rule “at least one signal
in and then as many output signals as possible”. Simulator named “Tekoneuronit” uses rule “enough signals in and then one output signal”. They
also feature a cool-down period, which basically means that nodes won’t accept new signals before certain time has passed. If you want to try adding
more nodes, it doesn’t take much coding skills to add them (see the source code). Nodes should be movable, if you aren’t using a mobile browser.
Try the links that lead to my homepage, if simulations behind JSFiddle links don’t seem to have that kind of functionality (more screen space,

Symbet v0.46:……

Tekoneuronit v0.46:……

Image 1

Image 2

Image 3

Image 4

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